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Gzdoom command line
Gzdoom command line






set libADL and libOPN bank settings (only) to game specific Removed depthClamp requirement (note: portals will not render correctly on such devices)

GZDOOM COMMAND LINE SOFTWARE

Fix crash with fog and software light modes. remove Vulkan button on startup if Vulkan compilation is disabled

gzdoom command line

filter out macOS resource fork data when loading Zips. allow AddPoly for 2D drawer without index buffer, treating the data as a list of triangles. Don't warn about UDMF comments or user fields handle empty command names when getting key binds Allow ACS SpawnDecal zoffset and distance args to be fixed point Expose level_info_t to scripting + helper functions.

gzdoom command line

Add sprite shadows for the software renderer Add sprite shadows for the hardware renderer Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. Made OptionMenuSliderBase::IsGrayed virtual Allow settable render styles for status bar drawing functions DrawTexture, DrawImage and DrawString Don't print the weapon tag if the game is paused `vid_allowtrueultrawide` is now placed in game-specific config, instead of global. change `vid_allowtrueultrawide` -1 allows for any arbitrary ratio for hud aspects, 0 changed to old behavior (max 16:9), 1 changed to old behavior except at 21:9, 1 is now the default. PushV function for int and string arrays. Screen.ClearScreen and Screen.SetScreenFade script exports. make `DI_ALPHAMAPPED` change the style to `STYLE_Shaded` in the status bar drawer give the first 16 DEHEXTRA states proper content. SDL: Report Vulkan initialization errors make the title music only play once, unless a real demo is successfully played. fixed: The PrisonPass's TryPickup method did not properly report successful pickup. This was still checking the sector special even though this had been reactored 5 years ago. fixed A_CheckTerrain's check for instant death sectors. don't display keys on the HUD in deathmatch. added a few missing statusbar constants.

gzdoom command line

let the CSV parser for the string table handle hex escapes. added proper string labels for Doom 2 episodes. pick the proper dot for cutting off the extension in ExtractFileBase. never run the shader timer on the 0th frame. moved the handling of ending PowerWeaponLevel2 into PlayerPawn.Tick and restored the immediate weapon switch. tweaked Hexen's weapon pieces so they do not floatbob into the floor with the hardware renderer. fixed: explicit float to int casts should not emit truncation warnings. do not use M_EPI1 and M_EPI2 in any Doom 2 context. use stb-image to handle PNGs with 16 bit color channels. change switch checking back to vanilla order. gave the Raven invulnerability items the BIGPOWERUP flag to ensure proper respawning behavior. strip trailing spaces off the lines for intermission texts. fixed return type of Actor.GetCVarString() 14 months ago - Account for portals when spawning missiles in A_FireBullets/A_CustomBulletAttack






Gzdoom command line